Comic-Con 2010 talks to Comic-Con 2003

I’m in San Diego airport, a little too early for my (mercifully brief) flight back to San Francisco, and I should be writing. I have things to write. But my brain feels half-functional. And this blog needs a post, occasionally.

Comic-Con 2010. Woah.

I last hit Comic-Con in 2003, and every time this week that I said “I was last here seven years ago” I felt like it was a huge gulf. Not much has actually changed about Comic-Con in that time, to be honest; it’s still huge, and the same sort of stuff is still being shown. On the other hand, an awful lot has changed about me in seven years. I started to wonder what 2003 me would think of 2010 me. Y’know, if they could have a conversation. Considering the amount of sci-fi entertainment media on display at Comic-Con, and the amount of geeks willing crazy stuff into existence during the show, it doesn’t seem impossible.

What’s up, 2010? Read the rest of this entry »

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Get ready to Hero Up!

Erm, so, what have I been doing for the last five or so months…? Well amongst other things, helping this to appear:

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What do you think? More soon.

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Predicting 2010

That’s Twenty-Ten to you soldier. (Still finding it hard myself.)

Well, a year to the day since I made some outlandish predictions for Twenty-Zero-Nine, here I am back to make a fool of myself for 2010. I’m a year older, a year wiser (ish) and probably going to be a mite more cautious, especially after what I’ve seen this year.

Let’s dive in though, see what the scrying pool has to tell us.

One caveat: being currently employed as I am, and wanting to stay that way, I won’t be ‘predicting’ anything to do with Trion World Network (my employers until October this year) or Gazillion Entertainment (my current employers). So no predictions for (deep breath) Heroes of Telara or any other Trion game in production, or Jumpgate: Evolution, LEGO Universe or anything else Gazillion has in the works which we haven’t told anyone about yet…! Sorry ’bout that, but I reckon you understand.

Known MMOGs

World of WarCraft‘s latest expansion, Cataclysm, will launch in September, or very close to that (last week of August/first week of October). Backed by a huge global marketing campaign (TV adverts, etc etc) Activision-Blizzard will attempt to convert the last few humans living in a cave on the moon into active players by pushing – hard – the fact that the game is now easier to get into than ever. It’ll be a massive, towering hit at launch, breaking the current (US, NPD-data) records for fastest selling PC game. A month after launch, everyone who’s played for more than a year will find something to complain about.

Star Wars: The Old Republic will launch in Q4 as well, probably about two months after Cataclysm (say, November). EA’s marketing machine will be in full effect from E3 onwards, pulling out all the stops to get as many people into the Beta as possible, which everyone will call the ‘most polished since WoW’. Bloggers will spend endless amounts of words talking about whether SWTOR will topple WoW; of course it won’t, but it’ll launch huge, falling just shy of Cataclysm’s newly-established record for fastest-selling PC game. Naturally, we won’t hear a thing about subscriber numbers until EA’s first financial report in 2011… so I can neatly dodge predicting them. (Although I will say, they’ll be less than WoW’s…!)

Star Trek Online will launch on time in February, and will get plenty of early traction from Trekkers who’ve spent many a long year waiting for a chance to indulge their inner captain. Think 250K box sales in the US alone… but a month after launch, despite Cryptic/Atari keeping very quiet about the actual numbers, the retained subscribers will be less than 100K. We’ll all be guessing about this though. Reviews will be in the fair-to-good range, depending on the level of Trek-love the reviewer has.

APB will launch on time, with a big marketing push from EA. It’ll start strongly but will quickly be derided by ‘hardcore’ MMOGers as just being ‘CounterStrike with better customisation’. Realtime Worlds will promise a lot of exciting stuff post-ship, and will probably get a chance to do it, as their initial numbers (customers? subscribers?) will be decent. Talk of a 360 port will be mostly drowned out by whoops of joy from those of us already playing Crackdown 2 / MAG.

DC Universe Online won’t launch this year, but it’ll spend another summer doing the comic book convention circuit. I have to hope it’ll be in some form of Beta by the end of the year. Surely. Said Beta will be PC-only though, leading many to predict it’s never going to ship on PS3.

City of Heroes will launch Going Rogue, which will be generally well accepted, and give a small shot in the arm to the game’s subscriber base – undermining Champions Online a little in the process.

Guild Wars 2 will be demonstrated to press, behind closed doors, at E3. The previews are strong, mostly based on graphics and a few demonstrable features, but press are unsure if they’ll let it be called a ‘proper’ MMOG. The game will be playable at PAX in Q4, and the first public ‘preview event’ dates will be announced for 2011.

Aion will continue to suffer from bots and gold farming galore, although NCwest will try their best to make their finger-in-the-dam approach to controlling them look tough. The actual reason the bots and gold farming exists – the massive in-game grind – won’t go anywhere. NCsoft will continue to make enough money from Aion in Korea to keep it afloat elsewhere.

Unknown MMOGs

Blizzard will continue to not announce their next MMOG project. They’ll be too busy launching StarCraft 2, Cataclysm and pretending that Diablo III is ‘coming soon’.

I think it’s put-up or shut-up time for 38 Studios, Red 5 and Carbine Studios. All three of them should really be taking the wrappers off something this year. Having said that, if somehow all three have gotten funding for what we (read: marketing people and journos) like to call a ‘triple A’ MMOG, then it’s quite possible they’re on a 3-5 year development schedule. If that’s the case… then assume they’ll stay quiet for a while longer. (Still, it’s got to be getting pretty close to announcement time. Takes time to build a big community to get back that big funding.)

What else; oh yeah, SOE will announce a new game based on the Free Realms ‘engine’ but with a known IP. (Thus helping them earn back some of the big development costs on Free Realms.)

Me, personally?

All I’m going to say about me to finish, is that I hope 2010 is a slightly more quiet year than 2009.

See you in 362 days to find out if I’m right!

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Scoring 2009

I guess one of the advantages of not going out on New Year’s Eve is that you get a chance to write that year-specific blog post… and no, it’s not 2010 yet, at least not by my watch!

Back in January I threw out a few predictions for the year. I’m sure if I could open a hole in time, stick my head through and say to my almost-a-year-younger self “By the time you look back at this post, you’ll be living in the US, in a job you don’t even know exists yet – oh and most of your predictions will be wrong…” Well I’d probably be half-surprised.

Let’s score me then – feel free to refresh your memory with the original post, although the important stuff is here anyway.

Read the rest of this entry »

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A million, billion, Gazillion (ahem) possibilities

Today was my last official day working for Trion World Network. On Monday, I start a new job as Community Director for Gazillion Entertainment.

Yes, that Gazillion Entertainment; the company I called ‘the new 800lb gorilla‘ when they de-cloaked back in March, and who are working on a variety of MMOGs, including two based on Marvel Comics.

Not so surprised now, are ya?

Yes, I’ll admit that when Gazillion’s acquisition of the Marvel licence was announced, my interest was very definitely piqued, if that wasn’t obvious. What really got me intrigued was that they had acquired NetDevil, a development team who I’ve been a fan of since we worked together on Auto Assault. I made some enquiries, heard some pleasing noises, and six months later… here we are.

You might think that I’ve spent the last six months scheming to extract myself from Trion, but that’s absolutely not true. In fact, I’ve had a blast over there, and I’m genuinely sad that I’m leaving. The development teams behind Heroes of Telara and the Syfy-MMO(Action)RPG are packed full of great people who I’m going to miss and in the case of the Syfy crew, now don’t get to work with – boo! Both games are looking great, and unfortunately I now won’t be able to help them across the finish line. Don’t think I’m forgetting the MMORTS in production with Petroglyph Games, either; a trip to Las Vegas earlier this year convinced me that they are going to unleash something that’ll shake up the genre. I still believe everything I said about Trion back when I announced I was working there, however… when opportunity knocks, you don’t just sit back in your easy chair.

Gazillion has got a stellar line-up of games coming, including some I know are going to surprise a lot of people, and my new role allows me to work on all of them, as well as tasking me to direct community strategies for the entire company. Once offered, I couldn’t turn that down, even if it meant leaving behind new friends and some great looking games at Trion.

Weirdly – at least for me – this means that I’m back to full-on secrecy mode. I thought Trion had a lot of secrets, but even after signing on with Gazillion, I still don’t know about everything they’re developing! Roll on Monday….

It’s been a crazy couple of weeks and I’m sure it’ll be a crazy couple of months ahead, but I’m very excited about it; perhaps even ‘stoked’ or ‘psyched’ if we’re being American. Here was me thinking I was done with big, tumultuous changes in my life. I guess all I can do is strap in and enjoy the ride!

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