Guild Wars’ architectural vision


Via Rock Paper Shotgun, I read an interesting interview tonight with Daniel Dociu, the Chief Art Director for ArenaNet – who make Guild Wars, in case you weren’t aware. The interview’s at the excellently named BLDGBLOG, which is a blog about architecture.

Why talk to Daniel? Well, he has interesting things to say about architecture in games, and of course he really knows his onions. When asked about his influences when coming up with designs, this was part of what he had to say:

… I look back all the way to the dawn of mankind: to ruins, and Greek architecture, and Mycenean architecture, all the way up to the architecture of the Crusades, and castles in North Africa, and the Romanesque and Gothic and Baroque and Rococo – even to neo-Classical and art deco and Bauhaus and Modernist.

Sounds like he’s forgotten more about architecture than I’d ever know! Anyway, the interview’s worth a read. Or if you prefer, just worth a look for some lovely imagery of Daniel’s. If you’d like more info on the man himself he’s also got his own site, complete with gallery for your perusal.

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