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	<title>Comments on: Artifacts of roleplaying: the Marvel Super Heroes City Map</title>
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	<link>http://totheblogmobile.com/2009/03/27/artifacts-of-roleplaying-the-marvel-super-heroes-city-map/</link>
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		<title>By: Rockjaw</title>
		<link>http://totheblogmobile.com/2009/03/27/artifacts-of-roleplaying-the-marvel-super-heroes-city-map/comment-page-1/#comment-1029</link>
		<dc:creator>Rockjaw</dc:creator>
		<pubDate>Sun, 12 Apr 2009 11:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://totheblogmobile.com/?p=686#comment-1029</guid>
		<description>Zones = areas :)

Yes, a very vague system, but I used to like it. Just like Marvel used to define a combat round as &quot;anything that could happen within a single comic book panel&quot;. :D</description>
		<content:encoded><![CDATA[<p>Zones = areas <img src='http://totheblogmobile.com/wordjaw/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Yes, a very vague system, but I used to like it. Just like Marvel used to define a combat round as &#8220;anything that could happen within a single comic book panel&#8221;. <img src='http://totheblogmobile.com/wordjaw/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Crimson_Archer</title>
		<link>http://totheblogmobile.com/2009/03/27/artifacts-of-roleplaying-the-marvel-super-heroes-city-map/comment-page-1/#comment-1027</link>
		<dc:creator>Crimson_Archer</dc:creator>
		<pubDate>Sat, 11 Apr 2009 22:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://totheblogmobile.com/?p=686#comment-1027</guid>
		<description>I have an original of that map up in the loft with the rest of my Marvel Stuff... Have to admit that I never used it though! I did convert the &quot;zones&quot; system of measurement into proper distances purely out of pedantry, but my friends and I were more used to doing it that way. :)</description>
		<content:encoded><![CDATA[<p>I have an original of that map up in the loft with the rest of my Marvel Stuff&#8230; Have to admit that I never used it though! I did convert the &#8220;zones&#8221; system of measurement into proper distances purely out of pedantry, but my friends and I were more used to doing it that way. <img src='http://totheblogmobile.com/wordjaw/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: 100 Pen and Paper Roleplaying Games You Should Play Before You Die</title>
		<link>http://totheblogmobile.com/2009/03/27/artifacts-of-roleplaying-the-marvel-super-heroes-city-map/comment-page-1/#comment-998</link>
		<dc:creator>100 Pen and Paper Roleplaying Games You Should Play Before You Die</dc:creator>
		<pubDate>Mon, 30 Mar 2009 19:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://totheblogmobile.com/?p=686#comment-998</guid>
		<description>[...] Marvel Heroes - In 1984, roleplaying games were still a new hobby. TSR published an innovative and clever RPG set in the Marvel Universe way back then, and the game still has a lot of devoted followers. [...]</description>
		<content:encoded><![CDATA[<p>[...] Marvel Heroes &#8211; In 1984, roleplaying games were still a new hobby. TSR published an innovative and clever RPG set in the Marvel Universe way back then, and the game still has a lot of devoted followers. [...]</p>
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		<title>By: Mystie</title>
		<link>http://totheblogmobile.com/2009/03/27/artifacts-of-roleplaying-the-marvel-super-heroes-city-map/comment-page-1/#comment-997</link>
		<dc:creator>Mystie</dc:creator>
		<pubDate>Sun, 29 Mar 2009 11:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://totheblogmobile.com/?p=686#comment-997</guid>
		<description>My RPG knowledge is sketchy at best. My knowledge goes no further than the boundaries of &#039;Hero Quest&#039; and it&#039;s expansions when I was in my early teens.

...but that map looks very Hero-Clixy to me? (http://tinyurl.com/c3fttm) There could be an evolutionary chain of cartography there? ;)

It would be great to play some games again, but I never find the gaming partners these days.</description>
		<content:encoded><![CDATA[<p>My RPG knowledge is sketchy at best. My knowledge goes no further than the boundaries of &#8216;Hero Quest&#8217; and it&#8217;s expansions when I was in my early teens.</p>
<p>&#8230;but that map looks very Hero-Clixy to me? (<a href="http://tinyurl.com/c3fttm" rel="nofollow">http://tinyurl.com/c3fttm</a>) There could be an evolutionary chain of cartography there? <img src='http://totheblogmobile.com/wordjaw/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>It would be great to play some games again, but I never find the gaming partners these days.</p>
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		<title>By: Dr Toerag</title>
		<link>http://totheblogmobile.com/2009/03/27/artifacts-of-roleplaying-the-marvel-super-heroes-city-map/comment-page-1/#comment-996</link>
		<dc:creator>Dr Toerag</dc:creator>
		<pubDate>Fri, 27 Mar 2009 20:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://totheblogmobile.com/?p=686#comment-996</guid>
		<description>The first roleplaying I ever did was entirely based on a map. I read about D&amp;D in a magazine, in about 1977-8. With no rules, and no chance of finding any in the backwater I lived in, I took a large poster map of the Moon, pencilled in all the &quot;Mare&quot; to make seas, and took my brothers on an epic journey around the Mare Imbrium.
Later that year I got hold of &quot;Basic D&amp;D&quot; (the red box) and drew a new map of my own world. I had the group clear a dungeon and set up a home there. Happy days...</description>
		<content:encoded><![CDATA[<p>The first roleplaying I ever did was entirely based on a map. I read about D&amp;D in a magazine, in about 1977-8. With no rules, and no chance of finding any in the backwater I lived in, I took a large poster map of the Moon, pencilled in all the &#8220;Mare&#8221; to make seas, and took my brothers on an epic journey around the Mare Imbrium.<br />
Later that year I got hold of &#8220;Basic D&amp;D&#8221; (the red box) and drew a new map of my own world. I had the group clear a dungeon and set up a home there. Happy days&#8230;</p>
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		<title>By: Rockjaw</title>
		<link>http://totheblogmobile.com/2009/03/27/artifacts-of-roleplaying-the-marvel-super-heroes-city-map/comment-page-1/#comment-994</link>
		<dc:creator>Rockjaw</dc:creator>
		<pubDate>Fri, 27 Mar 2009 15:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://totheblogmobile.com/?p=686#comment-994</guid>
		<description>I think my first and most frequent exposure to the word &#039;artifacts&#039; was probably through American RPG material, and that&#039;s how I&#039;ve always spelled it since. ;)

I&#039;ve been looking around at mapping software, but unsurprisingly most of it is aimed at producing fantasy maps, and is of course Windows-only. I can get around that, but it&#039;s still a pain.

I have a feeling I could reproduce something like this map using a Visio-a-like. We&#039;ll see.</description>
		<content:encoded><![CDATA[<p>I think my first and most frequent exposure to the word &#8216;artifacts&#8217; was probably through American RPG material, and that&#8217;s how I&#8217;ve always spelled it since. <img src='http://totheblogmobile.com/wordjaw/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;ve been looking around at mapping software, but unsurprisingly most of it is aimed at producing fantasy maps, and is of course Windows-only. I can get around that, but it&#8217;s still a pain.</p>
<p>I have a feeling I could reproduce something like this map using a Visio-a-like. We&#8217;ll see.</p>
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		<title>By: Shadowe</title>
		<link>http://totheblogmobile.com/2009/03/27/artifacts-of-roleplaying-the-marvel-super-heroes-city-map/comment-page-1/#comment-993</link>
		<dc:creator>Shadowe</dc:creator>
		<pubDate>Fri, 27 Mar 2009 14:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://totheblogmobile.com/?p=686#comment-993</guid>
		<description>Firstly, I&#039;d like to slap you around the head for choosing the Americanism &quot;Artifacts&quot; rather than the British &quot;Artefacts&quot;, but that&#039;s just me being picky.

I&#039;ve never been much of one for drawing maps for my own games - my old &#039;puter had at least 6 different RP mapping software apps installed, and I actually used... well, none of them.

For things like &quot;world-maps&quot;, I&#039;ll sketch something up, sure, if I&#039;m not using something pre-published, but it will be rough, ready, and very short on details.

Pre-D&amp;D3E I *never* used maps for tactical movement. Never, ever, ever. I have far more skill at describing a scene than I do at describing it, and as a GM, my imagination is powerful enough to let me map things out in my head, describing things in a couple of quick sentences, and then letting the players&#039; actions determine how the encounter evolves.

In 3/3.5E I would *sometimes* use a map. In 4E it&#039;s pretty much essential (going back to my &quot;4E is a good miniatures game&quot; theory).

But you&#039;re certainly correct that a map, with little to no explanation, but with points of interest, and possibilities... that can fire the imagination, and provite a wonderful focus for adventures.

I can&#039;t wait to see what you come up with.</description>
		<content:encoded><![CDATA[<p>Firstly, I&#8217;d like to slap you around the head for choosing the Americanism &#8220;Artifacts&#8221; rather than the British &#8220;Artefacts&#8221;, but that&#8217;s just me being picky.</p>
<p>I&#8217;ve never been much of one for drawing maps for my own games &#8211; my old &#8216;puter had at least 6 different RP mapping software apps installed, and I actually used&#8230; well, none of them.</p>
<p>For things like &#8220;world-maps&#8221;, I&#8217;ll sketch something up, sure, if I&#8217;m not using something pre-published, but it will be rough, ready, and very short on details.</p>
<p>Pre-D&amp;D3E I *never* used maps for tactical movement. Never, ever, ever. I have far more skill at describing a scene than I do at describing it, and as a GM, my imagination is powerful enough to let me map things out in my head, describing things in a couple of quick sentences, and then letting the players&#8217; actions determine how the encounter evolves.</p>
<p>In 3/3.5E I would *sometimes* use a map. In 4E it&#8217;s pretty much essential (going back to my &#8220;4E is a good miniatures game&#8221; theory).</p>
<p>But you&#8217;re certainly correct that a map, with little to no explanation, but with points of interest, and possibilities&#8230; that can fire the imagination, and provite a wonderful focus for adventures.</p>
<p>I can&#8217;t wait to see what you come up with.</p>
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