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	<title>Comments on: Roleplaying games you should play: Ghostbusters</title>
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		<title>By: Rockjaw</title>
		<link>http://totheblogmobile.com/2009/06/01/roleplaying-games-you-should-play-ghostbusters/comment-page-1/#comment-1105</link>
		<dc:creator>Rockjaw</dc:creator>
		<pubDate>Wed, 03 Jun 2009 06:54:41 +0000</pubDate>
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		<description>I haven&#039;t actually played much Paranoia... never did fancy running it myself (but maybe I should reconsider) and never had a GM who did so either.

&#039;Rolling a Ghost&#039; always means &#039;something bad happens&#039;. If you&#039;re over the difficulty number, it&#039;s a minor inconvenience. If you fail the difficulty check too, it means a major disaster... like a curtain rod up the butt (as in the game last week...!).</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t actually played much Paranoia&#8230; never did fancy running it myself (but maybe I should reconsider) and never had a GM who did so either.</p>
<p>&#8216;Rolling a Ghost&#8217; always means &#8216;something bad happens&#8217;. If you&#8217;re over the difficulty number, it&#8217;s a minor inconvenience. If you fail the difficulty check too, it means a major disaster&#8230; like a curtain rod up the butt (as in the game last week&#8230;!).</p>
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		<title>By: kelvingreen</title>
		<link>http://totheblogmobile.com/2009/06/01/roleplaying-games-you-should-play-ghostbusters/comment-page-1/#comment-1102</link>
		<dc:creator>kelvingreen</dc:creator>
		<pubDate>Mon, 01 Jun 2009 16:48:35 +0000</pubDate>
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		<description>&lt;i&gt;And what could be better than Ghostbusters? Why, the Ghostbusters system, but with another famous sci-fi movie as background….&lt;/i&gt;
I was sure you were going to do &lt;i&gt;Paranoia&lt;/i&gt;!

Now, bear in mind that I&#039;ve never played &lt;i&gt;Ghostbusters&lt;/i&gt;, but I have played quite a bit of what I think is the next game on your list,
but I was under the impression that the Ghost Die worked like the Wild Die in that system, ie, that if you rolled well, the Die gave you a special success, but if you rolled poorly, the Die meant a critical failure. Is that not the case in &lt;i&gt;GB&lt;/i&gt;? From what you&#039;re saying, it seems that the Ghost always indicates a failure.</description>
		<content:encoded><![CDATA[<p><i>And what could be better than Ghostbusters? Why, the Ghostbusters system, but with another famous sci-fi movie as background….</i><br />
I was sure you were going to do <i>Paranoia</i>!</p>
<p>Now, bear in mind that I&#8217;ve never played <i>Ghostbusters</i>, but I have played quite a bit of what I think is the next game on your list,<br />
but I was under the impression that the Ghost Die worked like the Wild Die in that system, ie, that if you rolled well, the Die gave you a special success, but if you rolled poorly, the Die meant a critical failure. Is that not the case in <i>GB</i>? From what you&#8217;re saying, it seems that the Ghost always indicates a failure.</p>
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