Category Archives: Press

Links to press coverage of stuff.

Garriott… innn… SPAAAACCE!!

We have blast-off. The first ever games designer… in spaaace… etc.

No, the date wasn’t ringed on my calendar. I vaguely remember being told he was going up in mid-October, but I never paid much attention to the exact date even at NCsoft, so thanks BBC. I hope he has a safe and successful flight, and that he feels it’s worth the THIRTY MILLION DOLLARS (approximately) that he paid for the privilege.

That’s a heck of a lot of money to follow in Dad’s footsteps. If he wanted to save money, he could have gone Virgin Galactic, who’ll be charging a lot less - but then Richard’s going to be up for ten days, not ten minutes.

In case you’re wondering, that eye-popping budget was never bandied around much at NCsoft when I was there - but not for the reason you might be thinking. See, it’s all Richard’s money. (Nope. I didn’t think Ultima was that big either.) Not a penny came from NCsoft. Which is good. Because otherwise right now you’d probably be wondering just what else that cash could have been spent on.

Instead of just thinking: “So how is this supposed to help Tabula Rasa, exactly?”

Winnerrrrrrr!

I’m reliably informed that Onlinewelten - one of the biggest German fansites out there - awarded NCsoft and specifically Aion: The Tower of Eternity ‘Best Stand of GC‘, which legitimately allows me to run this pic:

Onlinewelten Best Stand Award

Woo! We rule! Etc etc. Here’s what they had to say about us: Read More »

Early PAX impressions of Aion: good

While it’s not a full-fledged preview, Shawn Schuster over at Massively gave special mention to Aion’s presence at PAX, which is holding its own against ‘MMOs With Three-Letter-Acronyms That Begin With W’:

With the NCsoft booth occupying some precious real estate in the middle of the exhibition floor, the Aion side of that booth faced the entrance, which worked well in their favor. Even the buzz around the booth and from passersby seemed very positive during the first ever public hands-on of this fantasy/flight MMO.

(Although of course, technically, PAX is hosting the first ever US-based public hands-on - as we debuted Aion at Games Convention.)

Let’s hope players like what they see (and play), eh?

Some Aion and GC-related links

A few links ‘n’ things I thought you might be interested in….

Couple of Aion previews

Pre-Leipzig we gave an exclusive Aion preview to PCGZine, who visited the office and got loads of ’stuff’ from us that they’ve put together into a six-page preview. In case you didn’t know, they’re a PDF-based online magazine, so you don’t even have to go to the shops to read it.

Anyway, you can grab the PDF file right here and have a peruse. It’s supposed to be ‘interactive’ with rollover videos and stuff, which might work in Acrobat, but I’ll tell you right now doesn’t work on a Mac.

If you’d prefer a preview that isn’t in PDF format, you might enjoy this look at Aion from The Escapist, who aren’t generally known for their hyperbole. They like what they saw at the recent press preview in San Francisco, which is all good news.

The things fans do…

We spent a lot of our time during GC on our feet, but we never made the commitment to distance that a few of our more dedicated Aion fansites did. A number of them banded together to basically walk the length and breadth of Leipzig (as in, the town) and get pictures of every Aion billboard we had there.

Apart from being proof that yeah, we spent a bit of money on the game’s promotion, it also proves undeniably that our fans are mad, crazy people who we love to bits. See the photographic proof of this true ‘Quest for GC’ in this Flickr set.

While we’re talking about “things our fans do for us”, here are two photos with things that make me happy:

Martin and Shark Tank

Yep, that’ll be Martin with a shark tank, as presented to him by a fan during the show. (Our Marketing Manager, Mirko, is on the right.) That’ll be a direct reference to my dialogue, then….

Martin and Shark Tee

Last but not least - AionSource’s t-shirt of GC, featuring fan art based on The Shark, as modelled by Martin, constructed by Chris, and conceived by me in Episode 6.

Fan-made merch. Love it.

Win a Neil Edwards-painted PC!

First it was Andrew Wildman’s pen caressing the curves (er… okay, flat panels) of a custom-built City of Heroes styled PC.

Now it’s Neil Edwards’ turn, who picked up his paint brushes to create a one of a kind PC case featuring Statesman and Ghost Widow.

Where can you win it? In The Sun, of course - that super soaraway superpowered paper of record.

Click here to go enter the competition and win!!

Win an Andrew Wildman PC!

Well, sort of.

In yesterday’s Daily Mirror - which as I understand is a ‘national newspaper’ here in the UK, with a ‘very high’ circulation - there was a competition to be found on page two, wherein readers could win a ‘one of a kind’ PC with a lovely drawing by Andrew Wildman on the side of none other than Back Alley Brawler. Which looks like this:

Daily Mirror PC competition pic

Yes, it’s an NCsoft-City of Heroes-Draw the World Together competition in a national paper. How’d you like them apples.

(Interesting timing, too, no? With a certain big-name, big-muscled superhero film releasing this weekend? Choice of Paragon City’s resident big-muscled brawler wasn’t a coincidence either.)

But how can you win this PC I hear you ask? Go foraging in bins for yesterday’s copy of the paper? Invent a time machine and go back a day just to buy the issue, and while you’re there, bet on whatever match happened last night in Euro 2008? You could do those things.

Or alternatively, you could just click here.

As well as winning a unique piece of Wildman art, you’ll also bag a new PC, crafted by our very own PC-crafting bods, who reliably assure me it’ll run ‘anything you can throw at it’ including all of our games.

Competition closes at noon on June 25th, and you only have to answer one question to win. Good luck!

Exec team interview on RPGvault

RPGvault - part of IGN - have an interview up with several members of our Exec team, which you might be interested to read.

It covers a lot about what makes NCsoft Europe unique and why publishing in Europe is quite a different experience to publishing in the US, or indeed, anywhere else.

Bit behind today - we had a visit from John and Mat of TabulaCast (hello guys!) so that’s thrown me off a bit. Better get back into it. And clear this desk, it’s a mess….

Massively talk to Jess LeBow

Jess LeWho? LeBow. Jess used to work at ArenaNet (on Guild Wars Prophecies/Factions) then jumped ship (pun alert!) to go work on Pirates of the Burning Sea. Now he’s mutinied and returned to the good ship NCsoft, where he’s ended up as Lead Quest Designer at Carbine Studios.

Ah, but working on what…?

If you don’t know who Carbine are right now, you might want to get acquainted. That’s all I’m saying.

Jess doesn’t have a lot to spill about his new project in this interview with Massively (except for one tiny comment right near the end which most people will probably miss…) but he’s still got a great history; he worked for Wizards of the Coast as their fiction editor when he started in the biz.

Eurogamer re-reviews CoH

Which is nice of them. In 2004 it scored 9/10; in 2008 it scores 7. Hmmm. Here’s a sample:

I still love it. I still have more fun in that City than I ever have in World of Warcraft, or elsewhere. It’s just so instant, so immediately satisfying. A new power isn’t just a slightly better chopping action, but the ability to fly. Or to leap tall buildings in a single bound. Or to call up purple tentacles from another dimension to bind the enemy to the spot. How can you not love that? It’s cartoon, it’s comic, it’s the gaming form of those brightly coloured words that burst from Batman’s TV fighting. But it’s also a world that, I suspect, has had its day.

Not bloody yet it hasn’t.

Hello to Massively, and hello to Scott Jennings

“I don’t know how, but they found me.”

Who’d you think? Massively, who linked to me today* - I guess it was only a matter of time. Adrian Bott, the writer who put up the piece, was at the MiniCon and is apparently tracking me on Stalkbook too, as that’s the image he chose to use on the piece.

I seriously need to get my ‘official’ NCsoft picture** done.

Anyway, hi Adrian! And anyone else who’s randomly arrived here. Leave a comment, don’t be a stranger. Oh and by the way Adrian, why not subscribe to the podcast’s RSS feed so you get the story up when the thing releases. Not three days later. It’s the Internet people! Seconds matter! (Although yes, I do realise you may have done just that - and are at the mercy of editors.)

Also - via Massively - just read this interesting interview at TenTonHammer with Scott Jennings, AKA ‘Lum the Mad’ (whose blog you should read). Scott’s working on a Top Secret Game Project inside NCsoft in Austin right now, and has been since some time in 2006. In fact, that was when I was last over there (believe it or not) and I did have the chance to sit down and get his pitch on the game. At the time it was looking pretty damn cool in design form. Of course I can’t talk about it any more than Scott can, but suffice to say I think Scott’s a damn smart guy and I hope his game turns out as good as he hopes.

As well as being a smart designer Scott’s also a great industry pundit, so when asked, as he is in the interview, about the future of the industry he’s got loads of good stuff to say. I particularly liked his final answer though, which is practically a call to arms for gamers everywhere:

Be more demanding. Don’t accept mediocrity. Don’t accept games that try to deliver less polish. WoW has set the standards that we have to meet, and if games don’t meet it they will fail and deserve to fail. That standard has now been set and we have to meet it.

Amen, brother!

* Well kind of. It’s the usual Massively thing, one link amongst a billion others, some of which may lead to interesting places and many of which just lead back to Massively. It kind of drives me nuts.

** Which, I hereby promise, will look as close as possible like that existing picture. Except better quality.

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