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	<title>To the Blogmobile! &#187; Day Today</title>
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		<title>UK Games Expo 2008&#8230; in one post</title>
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		<pubDate>Mon, 01 Sep 2008 08:30:20 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Links of Others]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[Weird self portraits]]></category>
		<category><![CDATA[Andrew Wildman]]></category>
		<category><![CDATA[Draw the World Together]]></category>
		<category><![CDATA[Karl Kopinski]]></category>
		<category><![CDATA[Neil Edwards]]></category>
		<category><![CDATA[players]]></category>
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		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[UK Games Expo]]></category>

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		<description><![CDATA[Yes, so this is three months late. It&#8217;s been written in fits and starts. When (if) you get to the end, you might understand a little about the delay. Enjoy. Let&#8217;s start with a quick recap of&#8230; Friday 30th May Just two weeks after our last VanQuest we were off again, feeling a distinct sense [...]]]></description>
			<content:encoded><![CDATA[<p><em>Yes, so this is three months late. It&#8217;s been written in fits and starts. When (if) you get to the end, you might understand a little about the delay. Enjoy.</em></p>
<p>Let&#8217;s start with a quick recap of&#8230;</p>
<h3>Friday 30th May</h3>
<p>Just two weeks after <a href="http://totheblogmobile.com/2008/05/12/comic-expo-bristol-2008/">our</a> <a href="http://totheblogmobile.com/2008/05/15/comic-expo-part-2/">last</a> <a href="http://totheblogmobile.com/2008/05/17/comic-expo-last-part/">VanQuest</a> we were off again, feeling a distinct sense of <em>déja vu</em> as we assembled at the car hire place, packed the van and ended up at Oxford Services for lunch. I find it slightly worrying that I&#8217;ve considered &#8211; twice &#8211; getting a &#8216;Frequent Customer&#8217; card at the coffee place there.</p>
<p>A series of unexplained slowdowns on the M25 delayed us a bit, but apart from that we made good time, pulling into the Clarendon Suites&#8217; car park before 5pm. Then it was a quick and easy unload, followed by a stress-free setup, the only slight kink being that we had to &#8216;haXX0r&#8217; the wifi password for the venue.</p>
<p>The fact that we <em>could</em> hack it sort of speaks volumes&#8230;<span id="more-277"></span></p>
<p>We were out by 7:30pm, trundled across the road to our hotel and checked in, agreeing to meet again for dinner. The room was functional and pleasant enough, but inexplicably hot &#8211; hotter than the warm summer&#8217;s day we&#8217;d come out of.</p>
<p>&#8220;Are your rooms hot?&#8221; was pretty much the first thing I asked Mat and Chris on return to the lobby. Both agreed that they were. Unsure whether it was some sort of hotel-wide thing or just us, we foolishly decided not to say anything, at least for the night. TGI Friday&#8217;s beckoned&#8230; not because it&#8217;s particularly good, just because it was close. We ate and drank and ended up in the local pub, along with a few other exhibitors we recognised. A couple of beverages later and we strolled back to the hotel&#8230; to still-hot rooms.</p>
<h3>Day One: Saturday 31st May</h3>
<p>I woke at 5:30am. Not because I was eager, just because I was hot.</p>
<p>Looking back on it, the fact that I didn&#8217;t go raise a stink with the management seems extraordinarily stupid, but then I&#8217;m not where I was then: tired, uninterested in moving rooms, and so on. Unable to go back to sleep but also not really awake enough to do anything constructive, I surfed the web for a couple of hours.</p>
<p>Eventually I ended up at breakfast, listening to Mat and Chris also admit they hadn&#8217;t slept well. Nonetheless with a bit of coffee and a lot of willpower we roused ourselves and headed over to the Expo, after a short detour via a pub back garden.</p>
<h3>Moving briskly along</h3>
<p>Last year, the UK Games Expo surprised us. Quite a lot. A first-time show, we weren&#8217;t expecting that many attendees or that many sales, but we got both. We also got surprised by how <em>unpopular</em> our friend <a href="http://www.flickr.com/photos/ncsofteurope/sets/72157606977270460/">Reyna the Ranger</a> was, as she made her debut &#8211; while she certainly wasn&#8217;t ignored, she wasn&#8217;t swamped either. We put the lack of fans down to the generally timid nature of most hardcore gamers, but when it came to this year, we decided to switch her out for <a href="http://www.drawtheworldtogether.com/">Draw the World Together</a>, instead. Sorry, Reyna.</p>
<p>As a result we had a slightly smaller stand, but not by a lot. We were also now lacking the six-or-so PCs that we&#8217;d brought with us the previous year, which meant that personal demos weren&#8217;t going to be possible. This show was going to be a test of my theory that hands-on customer demos aren&#8217;t needed to sell games (although yes, they can be nice). With Draw the World Together raising charity money, and a full range of games and merchandise to sell (some newly reduced in price) I knew we had a good offering going into Saturday morning.</p>
<p>Even so, I got surprised again. Trade started briskly and just kept getting brisker; inside two hours I was staring at the takings thinking that if the trend continued, we&#8217;d be taking home well beyond what we made last year. That thought obviously jinxed us, as post-lunch, things started to slow well down.</p>
<p>My day was brightened up by many of the usual faces turning up to see us though, and I spent the morning chatting with Wild Red (Hazel), Crimson Archer (Paul), Shadowe (Ben), Pix (Rebecca) and Callista (Paul). All of them got sketches and most brought food, which was awesome as always. I also spoke to a few other players who&#8217;d I&#8217;d either met at previous shows, or had talked to on the boards, which is always good. I like to see new faces, although of course we love to see the familiar, too.</p>
<p><a title="Superman by Neil Edwards by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2567624114/"><img class="alignleft" style="float: left;" src="http://farm4.static.flickr.com/3049/2567624114_3a9d3e73f0_m.jpg" alt="Superman by Neil Edwards" width="174" height="240" /></a>On the Draw the World Together side, apart from a slow start thanks to A Certain Artiste forgetting to bring his pencils (!!), things went as smoothly as ever. We were joined for the first time by Karl Kopinski, who after drawing just one sketch had Chris and I both reaching for our wallets.</p>
<p>Neil Edwards was of course there as well, drawing up a storm &#8211; he started the day with a Superman which was just outstanding (seen left). And it wouldn&#8217;t be Draw the World Together without Andrew Wildman, who believe it or not actually found himself with some free time during the day, which he used to create some lovely sketch cards which we&#8217;ll hopefully, one day, auction off.</p>
<p>Later on in the afternoon we even had Andrew&#8217;s lovely wife Lesley come down to join us, who occupied her time doing &#8216;flats&#8217; (AKA &#8216;flat colours&#8217;) for Andrew&#8217;s new Frontier strip, which will be debuting in new British comic The DFC in September. With her and the other artists, we had a nice little art factory brewing, and plenty of interest from punters, which is what we always want. We even sold a few more Draw the World Together sketchbooks left over from Bristol (and yes, we have more).</p>
<h3>You are the luckiest</h3>
<p>The artistic highlight of the day, undoubtedly, came from Karl Kopinski&#8217;s hand. Here&#8217;s how it happened.</p>
<p style="text-align: center;"><a title="Karl Kopinski sketches Callista... by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2547712701/"><img class="aligncenter" src="http://farm4.static.flickr.com/3026/2547712701_11862c2d1a.jpg" alt="Karl Kopinski sketches Callista..." width="500" height="333" /></a></p>
<p>I suggested to Andrew that we ask Karl to come down and sketch at UK Games Expo only a couple of weeks before the show. Both of us had met Karl for the first time at the one-day show we did in Loughborough last year. He&#8217;d seemed like a nice guy &#8211; and extremely talented &#8211; so why not, right? Thanks to Andrew&#8217;s persuading skills, Karl said he&#8217;d come down for a day. Probably a good idea, that.</p>
<p>Y&#8217;see, it&#8217;s always a little scary for us to bring a new artist into the Draw the World Together &#8216;fold&#8217;. We never know how they&#8217;re going to react, or indeed how they&#8217;re going to be received. To date we&#8217;ve had no freak-outs, no freeze-ups or similar &#8211; touch wood. Our fear is probably nothing compared to theirs, however.</p>
<p>When an artist commits to coming to sketch for us, they&#8217;re basically asked to come along, sit down, and put in six to eight hours of work for charity (ie, for free; we pay their expenses). Every sketch they do is created from scratch. Almost all of them are based on character designs that they&#8217;ve not seen until minutes before they start drawing. And quite often, they have the person who plays that character standing <em>right there</em> as they draw.</p>
<p>(Incidentally that person, in many cases, will also have a stronger emotional connection to their character than to <em>anything</em> in pop culture; after all they created them, and have played them for countless hours, too. It&#8217;s sort of like Stan Lee getting Spider-Man drawn for the first time, if he&#8217;d only written prose about him for forty years.)</p>
<p>Considering all this it&#8217;s a miracle we don&#8217;t have more artists throwing up their arms and walking out, or more players looking at their completed sketch and going &#8220;What? Webbing <em>under his arms?</em> Are you insane??&#8221; It&#8217;s a testament to how good the artists are, at essentially <em>divining</em> what a player wants to see in their sketch just about every time. They work their asses off.</p>
<p>So. We come to Karl, and Paul, and Callista.</p>
<p>Paul&#8217;s been to quite a few of our shows, as even a cursory <a href="http://www.flickr.com/search/?q=callista&amp;w=93318459%40N00">search of our Flickr stream</a> reveals. He&#8217;s a pretty big fan. He was also one of the earliest customers of Draw the World Together, and if memory serves, was possibly the very first player I saw <a href="http://www.flickr.com/photos/ncsofteurope/308751157/">sporting a t-shirt</a> with a DTWT rendering of their character on it. He obviously loves his character, and why not.</p>
<p>With all that in mind, we shouldn&#8217;t have been surprised that he&#8217;d eventually ask for a picture of himself with his character, Callista. (Sketches of players are rare, by the way. Sketches of players-as-characters are sort-of-rare, but it&#8217;s happened.) That he chose to ask Karl to draw it was just <em>dumb freaking luck</em>.</p>
<p>He didn&#8217;t just want himself and Callista though; he wanted another character, Lilit, as well. Three characters in one sketch = a £45 donation, so we were quite happy to take that money for EveryChild, and Paul was happy to pay it. Karl, on the other hand, apparently decided to give Paul his money&#8217;s worth.</p>
<p>It took quite a while, perhaps over an hour; the passage of time&#8217;s always hard to discern at these shows. Every now and again Chris would beckon me over, with a familiar &#8220;Look at what he&#8217;s drawing!&#8221; expression on his face. I couldn&#8217;t quite see, and eventually fought my way through our cramped surroundings to get a peek over Karl&#8217;s shoulder. I couldn&#8217;t quite believe it; Paul was right there on paper.</p>
<p>Paul was also standing right there watching. I looked at him. &#8220;You are one lucky son of &#8211; &#8221;</p>
<p>&#8220;I know,&#8221; he interrupted, for sake of decency. He looked very pleased, but also a little scared; as if he didn&#8217;t want to break the spell, to stop Karl drawing as he began to work on the figure on &#8216;his&#8217; shoulder.</p>
<p>As for myself, I was astounded. This is why we started working with Draw the World Together. This is what we can do, at our best. This is why I love my job.</p>
<p style="text-align: center;"><a title="Callista, Lilit &amp; Paul by Karl Kopinski by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2544941826/"><img class="aligncenter" src="http://farm3.static.flickr.com/2165/2544941826_0779417187.jpg" alt="Callista, Lilit &amp; Paul by Karl Kopinski" width="500" height="361" /></a></p>
<p>Paul was <a title="Paul and sketch" href="http://www.flickr.com/photos/ncsofteurope/2547713355/" target="_blank">happy</a>.</p>
<h3>Saturday night&#8217;s alright for eatin&#8217;</h3>
<p>Not long after that artistic miracle, Karl faded into the sunset, his work done &#8211; promising us that he&#8217;d try to return for Memorabilia. Believe you me, he&#8217;s near the top of our &#8216;artist hitlist&#8217;.</p>
<p>As for the rest of us, first day was over. Cash was counted, and was respectable in total. We packed up, did the usual stock checks, and agreed to meet the &#8216;Usual Suspects&#8217;, plus the remaining artists, over at the hotel in good time.</p>
<p>We walked over, laden down with bags, talking about the day. It had been smooth, pretty much, and all of us were happy with how it had gone. As we arrived we marvelled at Neil Edwards&#8217; spectacular lack of timing. To his credit, he pretty much hadn&#8217;t stopped sketching all day; unfortunately that meant when he came to check in to the hotel, he was doing so at the exact time as a literal busload of tourists. Sorry Neil&#8230;.</p>
<p>Dinner involved a swift walk into town, which turned into a slow walk, which almost turned into a forced march as it wore on interminably &#8211; but then suddenly we were at Shimla Pinks, the latest choice in our quest for Birmingham&#8217;s Best Curry. It wasn&#8217;t a particularly measured choice, but then I was just damn happy that I&#8217;d been able to call and get a table for 12 with about five hours notice on a Saturday night.</p>
<p>We ended up ordering a set meal, which was easier on our tired brains and I dare say, a bit easier on the kitchen. Food came quickly, and was very tasty, as well as being &#8216;all you can eat&#8217; &#8211; although collectively finishing off two helpings of starters was probably an unwise decision. Early on we realised we were also a table over from the peeps from Wizkids Games, who we&#8217;ve run into quite a bit at shows like these. Apart from relaxing after the day, they were also celebrating a wedding anniversary of one of their crew, and as a result sent us over the remains of a fantastic cake for our pudding. Lovely.</p>
<p>It was a great evening, with much chat, camaraderie and geekiness. Exactly the kind of thing I love to do when given half the chance. Thanks to everyone who came. I won&#8217;t go on about it much more, but instead, will just give you some photos to look at.</p>
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</strong></p>
<h3>Day Two: Sunday 1st June</h3>
<p>Sunday came with another bad night&#8217;s sleep &#8211; yep, the Hotel Room Heat Box from Hell continued to torment. Don&#8217;t say it! I know we&#8217;re fools for not moving. We&#8217;ll just do the English thing and try another hotel next year&#8230;.</p>
<p>After a mix-up over our bill which meant I ended up shelling out £740 for our rooms (don&#8217;t worry, it got claimed) we headed back to the Expo, with all of our personal luggage in tow as well as all of the other paraphernalia we usually carry. Clanking and puffing like a set of steam trains, we smartened up the stand a bit, got our water on, and waited for the rush.</p>
<p><a title="Dice! Who needs dice? by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2548537362/"><img class="alignleft" src="http://farm4.static.flickr.com/3021/2548537362_78d59551bd_m.jpg" alt="Dice! Who needs dice?" width="240" height="160" /></a>Which never really came, to be honest. It&#8217;s never easy to tell at any show, but it seemed that maybe all of the visitors who&#8217;d been hanging around on Saturday were now gaming their hearts out. At least, that&#8217;s what we guessed. There&#8217;s always plenty of time to guess when you&#8217;re not being swamped by customers.</p>
<p>Still, we found enough to keep us busy. First thing was that we got given a tour of the Living Dungeon, a headline attraction at this year&#8217;s Expo. It seemed like a sort of live-action <a href="http://en.wikipedia.org/wiki/Knightmare">Knightmare</a>, which was intriguing, and one of the organisers (an NCsoft fan!) was happy to take us and a few other stand-runners around. Sadly we didn&#8217;t have time to actually play in it, but I was very impressed with what they managed to achieve. Inside a few rooms in the basement of the building, a full-on dungeon had been constructed (obviously with limited budget). Packed with puzzles, a few special effects, and suitably cold, I think it would have been a lot of fun to adventure through. Treat yourself when it hopefully returns next year.</p>
<p><a title="Wargames by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2548537836/"><img class="alignright" src="http://farm4.static.flickr.com/3014/2548537836_09b695e964_m.jpg" alt="Wargames" width="240" height="160" /></a>Ascending back into the light, we returned to the stand to deal with a steady stream of people. Just like last year, I found myself selling a lot of copies of Guild Wars, and happily quite a bit of merchandise too. We&#8217;re still tweaking on our &#8216;merchandise presentation&#8217; and we got some good tips from the folks at Pagan Angel, who were directly opposite us for the second year running, on online locations where we could buy shop fittings. <em>Mmmm, shop fittings&#8230;</em></p>
<p>Meanwhile, at the other end of the stand, Andrew and Neil continued to soldier on with more sketches. Luckily for both of them we had nowhere near the rush we do at some shows, partially down to our new and improved rules for just how many sketches we take. Just like at Bristol Comic Expo, we now had a good number of sketches for the guys to complete, but not so many that they felt insanely pressured to perform &#8211; and we still raised a decent amount for the charity. Just how we like it.</p>
<p>With the day ending at 4pm, which is pretty damn early for a show, we found ourselves running through the afternoon pretty quickly. People came and went &#8211; some being our faithful players, who of course vowed to return with more sugar-baked treats at Memorabilia in November. (Actually guys, speaking for myself, I may have to request at least one savoury snack. Some &#8216;interesting&#8217; dental work put The Fear into me recently, and the sugar intake has dropped dramatically&#8230;!)</p>
<h3>A trip down Memory Lane</h3>
<p>Things actually quietened down to a point where I even felt comfortable leaving the stand for a while. Mat and Chris had both managed to get away for a bit, and kept telling me just how much of the show there was to see; so I wandered off to take a look.</p>
<p><a title="Miniature landscapes by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2548536992/"><img class="alignleft" src="http://farm4.static.flickr.com/3113/2548536992_4f0a893dab_m.jpg" alt="Miniature landscapes" width="240" height="160" /></a>It was an eye-opening wander, to say the least. Last year I didn&#8217;t even make it off the ground floor of the Clarendon Suites, so just discovering how big the place was, and how much was tucked away in every corner of the place, was a revelation. Suddenly I realised that there were easily a few hundred people inside the four walls, and how it could probably hold a couple of thousand; it felt like a bigger show already.</p>
<p>I moved about fairly briskly, not trusting myself to slow down and look at too much stuff, as I knew the wallet would come out almost of its own accord. Instead I just soaked up the atmosphere, and as I walked, found myself remembering the few shows that I went to, similar to this one, when I was a kid. I never went to anything as big as this; some came close. Maybe I&#8217;m making up for lost time. I knew, deep down, that if I had been to a show like this when I was about 12&#8230; I&#8217;d have been in heaven for a little while.</p>
<p>For some reason &#8211; maybe because I could see plenty of kids around me, enjoying their gaming &#8211; that made me all kinds of happy. I made my way back to our stand with a spring in my step.</p>
<h3>Show&#8217;s over, folks</h3>
<p>Blink &#8211; and it was 4pm. Time to put this baby to bed. Loadout was easy and quick; a few trips, a light sweat, and we had the van stacked with stuff. We climbed in, set the SatNav, and headed for the road.</p>
<p>It was an easy, uneventful trip back, filled with the same sort of routine that we&#8217;ve all become accustomed to; listening to road music, stopping at the same service stations, eating the same greasy road food.</p>
<p>We talked about what had gone well, what we might want to change; about the best sketches we&#8217;d seen, the people we&#8217;d spoken to. We&#8217;re always looking to improve things, and every show brings up new stuff &#8211; although this one, less than most.</p>
<p>Without a lot to post-mortem, my thoughts drifted. The first half of our show year was over, and we&#8217;d had a blast &#8211; from the Ultimate Heroic Weekend at Omega Sektor through Comic Expo in Bristol and now to UK Games Expo. Each show had been different, but at the core they&#8217;d been the same, because it was always the three of us: Mat, Chris and I. Now, at least temporarily, we were breaking up the merry band &#8211; and that had me feeling a tad melancholy as we sped on down the road.</p>
<p>Sure, it&#8217;s not like we&#8217;d spent time in a foxhole together. You could laugh and tell me &#8220;it&#8217;s just work&#8221;; but then maybe you&#8217;ve never <em>felt</em> anything for your work.</p>
<p>We don&#8217;t work the hours, drive the vans, load the stock, take the sketch orders, sell the games, discuss improvements, or think up new ideas because we feel it&#8217;s <em>just work</em>. Everyone who comes to a show I run is invested more than that. Everyone comes because they want to do a great job, and represent NCsoft as best as we possibly can, by showing the world that what we do isn&#8217;t just what we sell &#8211; it&#8217;s what we&#8217;re about; fun.</p>
<p>The core team though &#8211; the three of us &#8211; I&#8217;d argue we care even more. (Sometimes a little too much.) We&#8217;re the driving force, and right then, with our next &#8216;proper&#8217; show almost six months away from that night in June, I didn&#8217;t want the gap. As far as I was concerned we could do it all again the next weekend.</p>
<p>I just needed a shower and a good night&#8217;s sleep, first.</p>
<h3>Listen to the lyrics</h3>
<p>In recent years, I&#8217;ve realised I seem to unconsciously match song lyrics that I know to my mood or situation. I can often find myself humming or singing a song, and then realise much later that the lyrics relate exactly to how I&#8217;m feeling.</p>
<p>That night on the road, as I took photos of random stuff, trying in part to capture the moment, I had Jackson Browne&#8217;s <em>Running on Empty</em> in my mind. I wasn&#8217;t even sure I knew all of the lyric, but I did know that my mind had heard something, at some time, that it was trying to tell me; and it turns out the verse below was it. It might not be poetry, but it&#8217;s real to me.<em><br />
</em></p>
<p><em>Looking out at the road rushing under my wheels<br />
I don&#8217;t know how to tell you all just how crazy this life feels<br />
I look around for the friends that I used to turn to to pull me through<br />
Looking into their eyes I see them running too</em></p>
<p>See you at Memorabilia.</p>
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		<title>Escape from London</title>
		<link>http://totheblogmobile.com/2008/08/12/escape-from-london/</link>
		<comments>http://totheblogmobile.com/2008/08/12/escape-from-london/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 00:51:23 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[casting]]></category>
		<category><![CDATA[exhausted]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=349</guid>
		<description><![CDATA[All time are approximate. Except for the ones that aren&#8217;t. 8:25am: In Moksha, getting scripts into a form Localisation can work with. Takes longer than expected. Notice &#8216;LU&#8217; is twice as long as other scripts. Could be an issue. 10:30am: Baffled as to why video that took 20 minutes to render, and is apparently 94Mb [...]]]></description>
			<content:encoded><![CDATA[<p>All time are approximate. Except for the ones that aren&#8217;t.</p>
<p>8:25am: In Moksha, getting scripts into a form Localisation can work with. Takes longer than expected. Notice &#8216;LU&#8217; is twice as long as other scripts. Could be an issue.</p>
<p>10:30am: Baffled as to why video that took 20 minutes to render, and is apparently 94Mb in size, runs for 11 seconds instead of six minutes. And why eight of those 11 seconds are one image, frozen.</p>
<p>10:50am: Secure petty cash for London trip. Surely it will be enough to cover a few cabs.</p>
<p>12:15pm: Leave the office feeling like a Sherpa, with three bags slung over shoulders.</p>
<p>12:34pm: On train to Bedford&#8230; which I get off at Farringdon.</p>
<p>1:56pm: In Liverpool Street, having that &#8220;I&#8217;m over here under the big news screen&#8230; I&#8217;m the one carrying three bags&#8230; I have a beard&#8221; conversation that you tend to have with total strangers when rendevousing in public via mobile phone.</p>
<p>2:15pm: At costume designers, seeing things which just one week ago were outlines given shape and taken form. Impressed.</p>
<p>4:00pm: Have now seen what a woman painted grey-blue looks like. Life complete.</p>
<p>4:30pm: Making executive decision on length of hemline. In this case, has to be longer.</p>
<p>4:40pm: Swapping casting stories.</p>
<p>5:15pm: Watching costume people accomplish the impossible.</p>
<p>6:08pm: In Cab 2 of 2, en route to photo shoot. Grey-blue woman is in Cab 1 of 2.</p>
<p>7:15pm: Helping to move lights.</p>
<p>7:30pm: Eating chocolate and nuts.</p>
<p>7:45pm: Watching through a laptop attached to a camera. It&#8217;s like a live magazine spread. Except when it stops working.</p>
<p>8:37pm: Hurrying things along.</p>
<p>8:45pm: &#8220;Too&#8230; porno face.&#8221;</p>
<p>9:09pm: Seeing the pair together for the first time. Stunned.</p>
<p>9:50pm: Realising we have 25 minutes, not 40 minutes left. Chop chop!</p>
<p>10:05pm: Acting as impromptu wind generator.</p>
<p>10:07pm: Fired from above position.</p>
<p>10:15pm: &#8220;Less Bruce Lee hands.&#8221;</p>
<p>10:35pm: Ordering cabs.</p>
<p>11:15pm: Choosing best photos off on the way to Liverpool Street (via Brick Lane). Not so easy in the back of a cab, against the clock.</p>
<p>11:23pm: Saying goodbyes, see you next weeks.</p>
<p>11:45pm: Fending off Italian drunk kids with &#8220;I&#8217;m tired.&#8221; Reply: &#8220;I have worked eight hours in&#8230; [garbled name of shop.] I am tired too&#8230;&#8221; Check phone. &#8220;I&#8217;ve worked&#8230; fifteen hours right now.&#8221; He backs down.</p>
<p>11:53pm: Walking towards Victoria Line in Oxford Circus. Tannoy announcement: &#8220;Due to planned engineering works there will be no more Victoria Line services from this station tonight.&#8221; Wonder if the guy watching me on video somewhere can hear me swearing.</p>
<p>11:57pm: In cab on way to Victoria Station.</p>
<p>12:05am: On slow train home.</p>
<p>1:18am: Moaning aloud. Pain in calves is delaying progress home.</p>
<p>1:23am: Bed.</p>
<p>1:50am: Finish blog entry.</p>
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		<title>A day full of WIN</title>
		<link>http://totheblogmobile.com/2008/07/14/a-day-full-of-win/</link>
		<comments>http://totheblogmobile.com/2008/07/14/a-day-full-of-win/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 21:34:48 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Day Today]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[Teaser]]></category>
		<category><![CDATA[casting]]></category>
		<category><![CDATA[Games Convention]]></category>
		<category><![CDATA[Leipzig]]></category>
		<category><![CDATA[WIN]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=303</guid>
		<description><![CDATA[So much WIN, I am, in fact, exhausted. But let&#8217;s get something down. Neil Edwards has painted a PC. A PC covered in WIN. City of Heroes and City of Villains WIN to be precise. Yes, this is for a follow-up compo to Andrew Wildman&#8217;s painted PC. You&#8217;ll be able to get your hands on [...]]]></description>
			<content:encoded><![CDATA[<p>So much WIN, I am, in fact, exhausted. But let&#8217;s get something down.</p>
<p>Neil Edwards has painted a PC. A PC covered in WIN. City of Heroes and City of Villains WIN to be precise. Yes, this is for a follow-up compo to Andrew Wildman&#8217;s painted PC. You&#8217;ll be able to get your hands on it&#8230; if you (wait for it) WIN. Details to come.</p>
<p>We had big casting WIN. Well probably. One more step, Wednesday.</p>
<p>Costuming for said casting WIN. Talking about PVC versus leather actually got me excited. <em>Not like that.</em> Pervoid.</p>
<p>Secret community video thing&#8230; WIN. Several wins actually. One, two, three.. more to come. All edited by me. In some cases scripted by me. In all cases shot&#8230; I am a multi-hyphenated man.</p>
<p>Secret Games Convention quest thing WIN. Order goes out tomorrow for the first of many, many Moo cards&#8230;.</p>
<p>And then I get home, and it&#8217;s all <a href="http://www.videogaming247.com/2008/07/14/xbox-experience-photos-posted/">Xbox 360 new interface</a> WIN! Rock Band 2 WIN (Who cares about making music when it&#8217;s got <a href="http://www.videogaming247.com/2008/07/14/rockband-2-is-an-xbox-360-exlcusive/">Livin&#8217; on a Prayer</a>??)!</p>
<p>Good day.</p>
<p>Which means inevitably, tomorrow will be a disaster. Karma.</p>
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		<title>Sniffle</title>
		<link>http://totheblogmobile.com/2008/07/07/sniffle/</link>
		<comments>http://totheblogmobile.com/2008/07/07/sniffle/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 20:57:24 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[busy]]></category>
		<category><![CDATA[Games Convention]]></category>
		<category><![CDATA[Leipzig]]></category>
		<category><![CDATA[sick]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=301</guid>
		<description><![CDATA[What ho. So the illness, which started off as some sort of bizarre muscle pain and then just decided it was a cold after all, is now running its course. Lemsip. Strepsils. You know the drill. As my wife delights in pointing out, apparently I have some sort of Super Immune System when it comes [...]]]></description>
			<content:encoded><![CDATA[<p>What ho. So the illness, which started off as some sort of bizarre muscle pain and then just decided it was a cold after all, is now running its course. Lemsip. Strepsils. You know the drill. As my wife delights in pointing out, apparently I have some sort of Super Immune System when it comes to colds, so she has zero sympathy.</p>
<p>We&#8217;re busy at work. <em>Very</em> busy. Busy in that &#8220;So much to do, what next??&#8221; kind of way. It&#8217;s almost all to do with Leipzig. I&#8217;m teaching myself the intricacies of Final Cut Express by cutting together videos for the Bristol Comic Expo and UK Games Expo, which is teaching me how I&#8217;ll be able to hack together promotional videos for the show. At the same time, I&#8217;m dealing with our casting (almost done now) and helping the community guys with their crazy ambitious plans. As one of them put it today &#8220;How come we knew we wanted to go to Leipzig a year ago, and we&#8217;re still running around trying to get it finished a month out?&#8221; Ask me <em>that</em> again next Easter.</p>
<p>Anyway, this is preamble to say that posting will probably be light here for a while. <a title="Twitter" href="http://twitter.com/rockjaw/" target="_blank">Keep an eye on Twitter</a> if you want semi-regular updates. (By the way don&#8217;t be offended if you &#8216;follow&#8217; me on there and I don&#8217;t follow back. I tend to keep Twitter fairly one-way, otherwise it&#8217;s just more distractions throughout the day.)</p>
<p>More stuff coming. It&#8217;ll just be slow.</p>
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		<title>Saturday evening with my feet up</title>
		<link>http://totheblogmobile.com/2008/05/31/saturday-evening-with-my-feet-up/</link>
		<comments>http://totheblogmobile.com/2008/05/31/saturday-evening-with-my-feet-up/#comments</comments>
		<pubDate>Sat, 31 May 2008 17:26:46 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[Weird self portraits]]></category>
		<category><![CDATA[Andrew Wildman]]></category>
		<category><![CDATA[Draw the World Together]]></category>
		<category><![CDATA[exhausted]]></category>
		<category><![CDATA[Karl Kopinski]]></category>
		<category><![CDATA[Neil Edwards]]></category>
		<category><![CDATA[UK Games Expo]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=244</guid>
		<description><![CDATA[Ye Gods, you have no idea how good it feels to be in a prone position with my feet up. Aaannd&#8230; relax. Busy &#8211; and then quiet &#8211; first day at the show. As a result, looked like a blockbuster of a day first of all, then settled down so that it ended up in [...]]]></description>
			<content:encoded><![CDATA[<p>Ye Gods, you have no idea how good it feels to be in a prone position with my feet up. Aaannd&#8230; relax.</p>
<p>Busy &#8211; and then quiet &#8211; first day at the show. As a result, looked like a blockbuster of a day first of all, then settled down so that it ended up in the &#8216;decent&#8217; category. Still, if the same happens tomorrow I&#8217;ll be happy with the weekend as a whole.</p>
<p>Draw the World Together went really well it seemed; Karl Kopinski took to the process like a duck to water. Neil and Andrew both of course did great stuff too. Karl did a knockout sketch of Callista that I&#8217;ll share soon enough. Suffice to say it contains three figures&#8230; but simply looks amazing. We were all green with envy.</p>
<p>Right, now it&#8217;s time to get off to the curry house with artists and a few players in tow. (I can tell all the &#8216;regulars&#8217; are here because my hits today are so low!!) I&#8217;ll leave you with me and a box of money.</p>
<p style="text-align: center;"><a href="http://totheblogmobile.com/wordjaw/wp-content/uploads/2008/05/310508dtwt.jpg"><img class="alignnone size-medium wp-image-245 aligncenter" title="DTWT cash" src="http://totheblogmobile.com/wordjaw/wp-content/uploads/2008/05/310508dtwt-400x300.jpg" alt="DTWT cash" width="400" height="300" /></a></p>
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		<title>Quick weekend schedule</title>
		<link>http://totheblogmobile.com/2008/05/30/quick-weekend-schedule/</link>
		<comments>http://totheblogmobile.com/2008/05/30/quick-weekend-schedule/#comments</comments>
		<pubDate>Fri, 30 May 2008 07:02:08 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[on the road]]></category>
		<category><![CDATA[UK Games Expo]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=242</guid>
		<description><![CDATA[Before I shower, shave, pack, etc. Today: Pick up van, pack all our stuff, think we don&#8217;t have room, find we do have room, leave Brighton, lunch at Oxford Services, arrive Birmingham, get lost, get found, unload, set up stand, check into hotel, go find beer. (If you&#8217;re in or around Birmingham this evening and [...]]]></description>
			<content:encoded><![CDATA[<p>Before I shower, shave, pack, etc.</p>
<p><strong>Today:</strong> Pick up van, pack all our stuff, think we don&#8217;t have room, find we do have room, leave Brighton, lunch at Oxford Services, arrive Birmingham, get lost, get found, unload, set up stand, check into hotel, go find beer.</p>
<p>(If you&#8217;re in or around Birmingham this evening and want to find us for a pint, either <a title="Facebook" href="http://www.facebook.com/profile.php?id=572371296" target="_blank">check Facebook</a> for our location (I can update from the mobile) or just try pubs in the Hagley Road area of Edgbaston. <a title="The Garden House" href="http://www.mybrum.co.uk/birmingham/bars&amp;Music-review-the_garden_house.htm" target="_blank">The Garden House</a> is a pretty good bet as it&#8217;s right next to our hotel &#8211; especially if it&#8217;s a warm, dry evening, as the beer garden&#8217;s nice.)</p>
<p><strong>Tomorrow:</strong> Up, breakfast, into the Clarendon Suites for Day One of <a title="UK Games Expo" href="http://www.ukgamesexpo.co.uk/" target="_blank">UK Games Expo</a>. Show&#8217;s open from 10am to 5pm. We&#8217;ll have <strong>Andrew Wildman, Neil Edwards</strong> and special guest <strong>Karl Kopinski</strong> sketching until their pencils break in two. Also: many cheap games and excellent freebies. (And by the way, I personally supervised the packing of CoH/CoV t-shirts. Oooh! Also we have special &#8216;black&#8217; CoH/CoV tees <em>not for sale anywhere else.</em> Although we may have given you one of them, once.) Then; curry. If you want to eat with us, you&#8217;ll have to come to the show and find out where we&#8217;ll be.</p>
<p><strong>Sunday:</strong> UK Games Expo, Day Two &#8211; 10am to 4pm. Then packing, the road, some crappy service station somewhere, the road again, unpacking in the middle of the night and home.</p>
<p>Are we clear? Good. See you there, or not.</p>
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		<title>Thursday thoughts</title>
		<link>http://totheblogmobile.com/2008/05/29/thursday-thoughts/</link>
		<comments>http://totheblogmobile.com/2008/05/29/thursday-thoughts/#comments</comments>
		<pubDate>Thu, 29 May 2008 19:10:05 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[caffeinated]]></category>
		<category><![CDATA[casting]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[massage]]></category>
		<category><![CDATA[UK Games Expo]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=240</guid>
		<description><![CDATA[Start the day with coffee, and trying to figure out what we have left to do for the UK Games Expo. We&#8217;ve done this so many times it should become second nature, and to an extent it has, but there&#8217;s always room for error&#8230; and the more complacent you get the more errors you make. [...]]]></description>
			<content:encoded><![CDATA[<p>Start the day with coffee, and trying to figure out what we have left to do for the UK Games Expo. We&#8217;ve done this so many times it should become second nature, and to an extent it has, but there&#8217;s always room for error&#8230; and the more complacent you get the more errors you make.</p>
<p>We need to buy hangers (for t-shirts) and storage &#8216;tubs&#8217; for stock and, in fact, t-shirts. Quick trip to Woolies and one of several local &#8216;pound shops&#8217; and we&#8217;re sorted.</p>
<p>Back to the office. It&#8217;s <a href="http://totheblogmobile.com/2008/04/03/tick-tock-thursday/" target="_blank">Massage Day</a> (woo!) and Chris is having his First Ever Massage. When he comes out he tells me &#8220;I don&#8217;t know why I waited so long to have that.&#8221; Nor do I mate.<span id="more-240"></span></p>
<p>Check on the movie Spaff left rendering overnight. Lucky I did, as despite being excellent quality, it has one minute of &#8216;blank space&#8217; at the end which probably makes it several hundred MB bigger than it needs to be. Set it to re-render.</p>
<p>Dive into email, feeling way too jittery from the coffees first thing. I never learn.</p>
<p>While I&#8217;m emailing, three PC cases are delivered to me. They need to go in the van tomorrow for Secret Prize Project. Feel like an old man as I talk about when I used to open PC cases for a living; well kinda, I was a PC journalist once.</p>
<p>I&#8217;ve been asked to judge a student competition for Stafford University, so download the files that I need to look at.</p>
<p>The first re-render of Spaff&#8217;s video is the right length &#8211; and half the size &#8211; but is smeary and pixellated. Fiddle with a few things and start it going again. Pretty sure it&#8217;s not going to work.</p>
<p>Watch a few of the videos from the UbiDays press conference. Good job by them on their PR. Remain unconvinced of the earth-shattering importance of a follow-up to Beyond Good &amp; Evil. I mean it was good, but it wasn&#8217;t <em>The Best Game Evar</em>.</p>
<p>Browse through some very creative rendered Lego people for the competition. Students are smart. Must adjust my presentation accordingly.</p>
<p>Read an email from @Geoffrey &#8211; hallo! &#8211; pointing me to <a title="on 1Up" href="http://www.1up.com/do/feature?cId=3167949" target="_blank">an interesting article about the deaths of MMOs</a>. The stuff about Auto Assault is quite moving. That leads me on to a new post-apocalypse MMO that&#8217;s being worked on, in part, by some die-hard AA fans. It&#8217;s called <a title="Apokalypsos" href="http://www.apokalypsos.com/" target="_blank">Apokalypsos</a>. Be careful not to drop that final &#8216;S&#8217; or it&#8217;ll be something to do with the end of the world via dance&#8230; or a crappy fruit drink.</p>
<p>Start an email with thoughts on the Lego designs, but don&#8217;t finish; go to lunch with Mat and Chris instead. Over burgers we talk about the show this weekend, and set the MMO world to rights &#8211; usual stuff.</p>
<p>Back to the desk to an email announcing our summer party; we&#8217;re going to Thorpe Park. Even though I&#8217;ve known about this for ages, I&#8217;m suddenly excited by the prospect of many rollercoasters. Yayyy!</p>
<p>Next up: boring show prep. First, decide on how much stock we want to take, then see if we&#8217;ve got that much available. Then, re-price an awful lot of it as the prices have changed. I am the Pricing Gun Kid.</p>
<p>In the middle of this I get a phone call from my contact at Stafford, pressing me for decisions on the Lego design thing. I give her my choices over the phone.</p>
<p>At 4pm we go over to our other building to do a count of every t-shirt we have, and move them all from flimsy, crappy cardboard boxes (which are a pain to move, stack, and store) into those new tubs. Utterly tedious and sweaty work, but needed to be done.</p>
<p>Finished by 5pm, and we drop by the Community team to grab some swag for the weekend. We pick up mostly Guild Wars stuff &#8211; Skill Pins, Mini-Pet cards. I walk out with a very heavy bag. Mat also hands over the new printed signage for the weekend, and we agree to meet tomorrow before we go pick up the Transit van.</p>
<p>5:30pm, and we&#8217;re locking down final bits and pieces. I&#8217;m starting to get that feeling, that tingly feeling of dread that we&#8217;ve forgotten something or we haven&#8217;t done something. This results in me asking Chris &#8220;Have we got [insert thing here]&#8221; about a million times.</p>
<p>Last thing before I leave, Chris says: &#8220;We&#8217;re up to 186 applications.&#8221; Meaning our casting job isn&#8217;t getting any easier.</p>
<p>Tomorrow: van hire, packing, then The Road to Birmingham. Expect service to be light.</p>
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		<title>Hello Wednesday my old friend</title>
		<link>http://totheblogmobile.com/2008/05/28/hello-wednesday-my-old-friend/</link>
		<comments>http://totheblogmobile.com/2008/05/28/hello-wednesday-my-old-friend/#comments</comments>
		<pubDate>Wed, 28 May 2008 21:53:17 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[casting]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=239</guid>
		<description><![CDATA[Before I even get to the office, I&#8217;m on the phone to our costume designer. Busy executive type, me. What really strikes me is that I can&#8217;t walk up the (pathetically small) incline to our office, and talk on the phone at the same time, without feeling a bit out of breath. Fitting that I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>Before I even get to the office, I&#8217;m on the phone to our costume designer. Busy executive type, me.</p>
<p>What really strikes me is that I can&#8217;t walk up the (pathetically small) incline to our office, and talk on the phone at the same time, without feeling a bit out of breath. Fitting that I&#8217;ve got my gym kit with me.</p>
<p>First thing after I get my breath back: Spaff&#8217;s nearly finished on our Secret Little Video Project, and wants me to do a dialogue polish on what he&#8217;s written. Between the two of us we add about 20% more gags. That&#8217;s science, Bobby!<span id="more-239"></span></p>
<p>While we&#8217;re doing this, Spaff reminds me that he&#8217;s off tomorrow and into next week; so I won&#8217;t be able to run my presentation past him, annoyingly. So much for my calendar being accurate.</p>
<p>Chris points out we&#8217;ve passed 100 applications for the parts we&#8217;re casting. Eeek.</p>
<p>Get into my emails:</p>
<ul>
<li>One to the UK Games Expo organisers, just letting them know about Karl Kopinski&#8217;s presence</li>
<li>Another to&#8230; Wizkids, actually, just to check that they&#8217;re still cool about giving us some free HeroClix to give away this weekend</li>
<li>A request to Finance to get a float, and petty cash for this weekend to save my aching credit card</li>
<li>A &#8216;pretty please&#8217; to some Community team fellows to do some video capture for our costume reference</li>
</ul>
<p>Realise that I have a tooth playing up. I&#8217;ve got some dental work coming up in two weeks, but wonder if I can pull it forward; the dentist says no. Then I remember I won&#8217;t be around next week anyway, soo&#8230; that&#8217;s that.</p>
<p>Lunch; sandwich from home, and <a title="Penny Arcade" href="http://www.playgreenhouse.com/featuredGame" target="_blank">OTRSPOD:EO</a>. I &#8216;LOL&#8217; quite often while playing. (BTW, <a title="Penny Arcade" href="http://www.penny-arcade.com/comic/2008/05/26/" target="_blank">Monday&#8217;s strip</a>? Hardest I&#8217;ve laughed at anything for a while.)</p>
<p>Post-lunch, open up my presentation for Stafford to see all the images are missing. What the&#8230;? Realise I&#8217;ll have to work on it at home, and that my window to do something polished and rehearsed is rapidly closing. Who wants to see a presentation on Saturday night??</p>
<p>&#8220;We&#8217;re at 126 applications now,&#8221; Chris says. We log in to the casting site and see that every applicant is neatly laid out for us, with giant green and red buttons marked &#8216;Suitable&#8217; and &#8216;Not Suitable&#8217;. My stomach does a backflip. This is like an automated heartbreak machine.</p>
<p>I duck back to email for refuge, and slim down the Inbox some. In the middle of this realise I now have two invoices sitting on my desk that need paying, so go find my boss and get a quick lesson in raising Purchase Orders, something I have avoided until now due to my pathological fear of boring paperwork. Thankfully, it turns out it&#8217;s sort of stupidly easy to do.</p>
<p>Back at my desk, the final version of Spaff&#8217;s video is done. We all have a good laugh watching it, and promise ourselves that next time&#8230; we film it for real.</p>
<p>Write <a title="UK Games Expo bargains!" href="http://totheblogmobile.com/2008/05/28/uk-games-expo-bargains-and-freebies/" target="_blank">this post, here</a>, about many bargains. Come clean us out!</p>
<p>At a bit of a loose end, I realise I should try and tackle something I&#8217;ve been putting off for quite a while: drafting a mission statement to go into a corporate fact sheet we&#8217;ve been working on. These are tough things to nail. I spend an hour intermittently staring into space, writing gibberish, getting a word I like, putting it next to a word I don&#8217;t like in a sentence I hate, and then finally have two lines. But two decent lines.</p>
<p>Next to me, Chris is editing the transcript we had done for Episode 3 of the podcast. (Out next week. Pretty sure.) He can&#8217;t make out one word which the transcribers couldn&#8217;t nail. Turns out, it was &#8216;implementing&#8217;.</p>
<p>5pm: &#8220;154 applications.&#8221; I decide I&#8217;d better take a look. &#8220;Should we do, like, a standard rejection letter for people?&#8221; Chris asks. I have no idea. I&#8217;m still worried if I click &#8216;Unsuitable&#8217; that it&#8217;s going to auto-email someone with a big fat <strong>NO. THEY DON&#8217;T WANT YOU.<br />
</strong></p>
<p>Trying to start casually, I start looking at applications. Early on, I make mental notes of who I think might be right, and who might not. Then after several pages, I click the Unsuitable button&#8230; and then it gets a bit easier, and God I hate it.</p>
<p>I am extremely glad we did the casting call; it&#8217;s swelled our shortlist twenty-fold, but at the same time, it does mean a lot of people made an effort (even if it was a very, very small effort in some cases) and a lot are going to get rejected.</p>
<p>I spend about an hour and a half sifting, only looking at applicants for one of the two parts. I start with 60, and as I leave, I have 15 possibles, 11 undecided and 34 &#8216;Unsuitables&#8217;. Sorry, ladies.</p>
<p>And we haven&#8217;t finished accepting applications, yet.</p>
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		<title>Tuesday; it&#8217;s the new Monday</title>
		<link>http://totheblogmobile.com/2008/05/27/tuesday-its-the-new-monday/</link>
		<comments>http://totheblogmobile.com/2008/05/27/tuesday-its-the-new-monday/#comments</comments>
		<pubDate>Tue, 27 May 2008 17:02:22 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[caffeinated]]></category>
		<category><![CDATA[presentations]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=232</guid>
		<description><![CDATA[Haven&#8217;t done one of these for a while, and I&#8217;ve got 20 minutes, so let&#8217;s see if it&#8217;ll fit in that time: Start the day trying to clear out the Inbox. I generally do my very best to keep my email as light as possible, but it&#8217;s stacked up a bit by my standards&#8230; 50+ [...]]]></description>
			<content:encoded><![CDATA[<p>Haven&#8217;t done one of these for a while, and I&#8217;ve got 20 minutes, so let&#8217;s see if it&#8217;ll fit in that time:</p>
<p>Start the day trying to clear out the Inbox. I generally do my very best to keep my email as light as possible, but it&#8217;s stacked up a bit by my standards&#8230; 50+ in the Inbox. To most people that really is nothing &#8211; most people have hundreds, if not thousands.</p>
<p>In the process, fire off a few emails to people trying to confirm and cajole. Trade emails back and forth with Andrew Wildman about the upcoming <a title="UK Games Expo" href="http://www.ukgamesexpo.co.uk/" target="_blank">UK Games Expo</a>, and also about a Secret Prize Project he&#8217;s helping us with, which should be revealed fairly shortly.</p>
<p>With the Bank Holiday yesterday, all of the usual Monday meetings are bumped forward by a day, so we do our weekly &#8216;Management Operations&#8217; meeting at 11:15am. It&#8217;s pretty much business as usual; all of the company managers in a room going through what&#8217;s going on right now. I talk mostly about UKGE, the trip to Staffordshire University next week, and casting.<span id="more-232"></span></p>
<p>We do our all-staff meeting right afterwards, which gets all 140 or so of us together in one space. It gets hot quickly, so the Exec Team, who brief everyone, try to keep it short. We have a lot of new staff on the development side of things; it&#8217;s hard to believe that their area was literally empty about three months ago, and now they&#8217;re straining at the seams.</p>
<p>Meeting runs close to lunch, so I eat leftovers at the desk while advancing in <a title="Ikariam" href="http://ikariam.org/" target="_blank">Ikariam</a>. After my hands are free of food, I finally buy a key for the <a title="Greenhouse" href="http://www.playgreenhouse.com/" target="_blank">Penny Arcade game</a>, and play a bit of that until lunch is over.</p>
<p>Back to emails post-lunch, until I go into a catch-up meeting with my manager. We have a lot to talk about and thirty minutes just flies&#8230;.</p>
<p>Get back to a request from Mat in email; do we need any new signage for the weekend? Why yes, we need a &#8216;Now Sketching&#8217; sign for <a title="Karl Kopinski" href="http://www.karlkopinski.com/" target="_blank">Karl Kopinski</a>, and also, we need to check our pricing&#8230;</p>
<p>Quick conversation with Sales, and it turns out we can lower prices on a lot of stuff. If you&#8217;re coming to UK Games Expo you&#8217;re going to get a bargain or two. Look out for a post on that later, possibly tomorrow.</p>
<p>In the middle of this, get a phone call from &#8216;Lisa&#8217; at UK Casting Call Pro. We&#8217;ve put up a notice to cast two people, and she needs to get a few details confirmed. She also suggests a few changes to the advert so it&#8217;s less specific &#8211; should cut down on the pushy agents, I hope.</p>
<p>About ten minutes after I put the phone down, Chris&#8217; email starts to <em>ping</em> every few seconds as applications for the parts come in. Ping, ping, ping, ping&#8230;</p>
<p>About 4:30, decamp to <a title="Moksha Caffe" href="http://www.mokshacaffe.com/" target="_blank">Moksha</a> to try and get some serious work done on my presentation for the <a title="MMOG-fest" href="http://www.fcet.staffs.ac.uk/mmog-fest08/" target="_blank">MMOG-fest</a> thing at Staffordshire University.</p>
<p>Half-way through, text from Chris: 46 casting applicants so far. That&#8217;s double our initial shortlist, so job done there&#8230;!</p>
<p>5:40pm, and with the help of judiciously applied caffeine, I think I&#8217;ve cracked the presentation. The rough, just my thoughts and general structure version is 95 slides. It&#8217;ll end up being double that, I expect. More images, less words.</p>
<p>Then I write this, and finish in exactly 20 minutes &#8211; just in time for closing.</p>
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		<title>City of Heroes &#8211; Issue 12: Midnight Hour is live</title>
		<link>http://totheblogmobile.com/2008/05/20/city-of-heroes-issue-12-midnight-hour-is-live/</link>
		<comments>http://totheblogmobile.com/2008/05/20/city-of-heroes-issue-12-midnight-hour-is-live/#comments</comments>
		<pubDate>Tue, 20 May 2008 16:29:52 +0000</pubDate>
		<dc:creator>Rockjaw</dc:creator>
				<category><![CDATA[Day Today]]></category>
		<category><![CDATA[MMO-related]]></category>
		<category><![CDATA[Pimpin']]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=219</guid>
		<description><![CDATA[Well yes, the five hour maintenance for the City of Heroes/City of Villains servers today was indeed to roll out Issue 12: Midnight Hour. Oh, we managed to squeeze in extra character slots as well. Happy? Here are the current official known issues with the&#8230; err&#8230; issue, and here are the official (lengthy!) patch notes [...]]]></description>
			<content:encoded><![CDATA[<p>Well yes, the five hour maintenance for the City of Heroes/City of Villains servers today was indeed to roll out <a title="Live announcement" href="http://eu.cityofheroes.com/news/article/3184/" target="_blank">Issue 12: Midnight Hour</a>. Oh, we managed to squeeze in extra character slots as well. Happy?</p>
<p>Here are the <a title="Official EU Forums" href="http://uk.boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=1098335&amp;an=0&amp;page=0" target="_blank">current official known issues</a> with the&#8230; err&#8230; issue, and <a title="English patch notes" href="http://eu.cityofheroes.com/game-guide/game-patches/issue_12_midnight_hour/" target="_blank">here are the official (lengthy!) patch notes</a> as well. Pity the poor localisation people who had to translate those, and our community folk who had to proof-read, <a title="German patch notes" href="http://de.cityofheroes.com/game-guide/game-patches/20_mai_2008_ausgabe_12" target="_blank">edit</a> and <a title="French patch notes" href="http://fr.cityofheroes.com/game-guide/game-patches/3045/" target="_blank">post &#8216;em</a>!</p>
<p>Launch days for any big patch are always a little scary; just because everyone has to cross their fingers and hope everything goes okay. So far it looks like today is all good&#8230; so hooray! Guess I&#8217;d better try and log-in tonight and start exploring Issue 12, as I never did get to check it out on the Training Room.</p>
<p>Enjoy.<span id="more-219"></span></p>
<p>PS: No, the timing had zero to do with the launch (in the US!) of A.N. Other MMO. We&#8217;re not that concerned  to be honest (or that cunning).</p>
<p>PPS: While we didn&#8217;t make it, this is a really fine fan-trailer for Issue 12; if you haven&#8217;t seen it yet, enjoy.</p>
<p><a href="http://totheblogmobile.com/2008/05/20/city-of-heroes-issue-12-midnight-hour-is-live/"><em>Click here to view the embedded video.</em></a></p>
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