Archive for category Day Today

Quick weekend schedule

Before I shower, shave, pack, etc.

Today: Pick up van, pack all our stuff, think we don’t have room, find we do have room, leave Brighton, lunch at Oxford Services, arrive Birmingham, get lost, get found, unload, set up stand, check into hotel, go find beer.

(If you’re in or around Birmingham this evening and want to find us for a pint, either check Facebook for our location (I can update from the mobile) or just try pubs in the Hagley Road area of Edgbaston. The Garden House is a pretty good bet as it’s right next to our hotel – especially if it’s a warm, dry evening, as the beer garden’s nice.)

Tomorrow: Up, breakfast, into the Clarendon Suites for Day One of UK Games Expo. Show’s open from 10am to 5pm. We’ll have Andrew Wildman, Neil Edwards and special guest Karl Kopinski sketching until their pencils break in two. Also: many cheap games and excellent freebies. (And by the way, I personally supervised the packing of CoH/CoV t-shirts. Oooh! Also we have special ‘black’ CoH/CoV tees not for sale anywhere else. Although we may have given you one of them, once.) Then; curry. If you want to eat with us, you’ll have to come to the show and find out where we’ll be.

Sunday: UK Games Expo, Day Two – 10am to 4pm. Then packing, the road, some crappy service station somewhere, the road again, unpacking in the middle of the night and home.

Are we clear? Good. See you there, or not.

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Thursday thoughts

Start the day with coffee, and trying to figure out what we have left to do for the UK Games Expo. We’ve done this so many times it should become second nature, and to an extent it has, but there’s always room for error… and the more complacent you get the more errors you make.

We need to buy hangers (for t-shirts) and storage ‘tubs’ for stock and, in fact, t-shirts. Quick trip to Woolies and one of several local ‘pound shops’ and we’re sorted.

Back to the office. It’s Massage Day (woo!) and Chris is having his First Ever Massage. When he comes out he tells me “I don’t know why I waited so long to have that.” Nor do I mate. Read the rest of this entry »

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Hello Wednesday my old friend

Before I even get to the office, I’m on the phone to our costume designer. Busy executive type, me.

What really strikes me is that I can’t walk up the (pathetically small) incline to our office, and talk on the phone at the same time, without feeling a bit out of breath. Fitting that I’ve got my gym kit with me.

First thing after I get my breath back: Spaff’s nearly finished on our Secret Little Video Project, and wants me to do a dialogue polish on what he’s written. Between the two of us we add about 20% more gags. That’s science, Bobby! Read the rest of this entry »

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Tuesday; it’s the new Monday

Haven’t done one of these for a while, and I’ve got 20 minutes, so let’s see if it’ll fit in that time:

Start the day trying to clear out the Inbox. I generally do my very best to keep my email as light as possible, but it’s stacked up a bit by my standards… 50+ in the Inbox. To most people that really is nothing – most people have hundreds, if not thousands.

In the process, fire off a few emails to people trying to confirm and cajole. Trade emails back and forth with Andrew Wildman about the upcoming UK Games Expo, and also about a Secret Prize Project he’s helping us with, which should be revealed fairly shortly.

With the Bank Holiday yesterday, all of the usual Monday meetings are bumped forward by a day, so we do our weekly ‘Management Operations’ meeting at 11:15am. It’s pretty much business as usual; all of the company managers in a room going through what’s going on right now. I talk mostly about UKGE, the trip to Staffordshire University next week, and casting. Read the rest of this entry »

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City of Heroes – Issue 12: Midnight Hour is live

Well yes, the five hour maintenance for the City of Heroes/City of Villains servers today was indeed to roll out Issue 12: Midnight Hour. Oh, we managed to squeeze in extra character slots as well. Happy?

Here are the current official known issues with the… err… issue, and here are the official (lengthy!) patch notes as well. Pity the poor localisation people who had to translate those, and our community folk who had to proof-read, edit and post ‘em!

Launch days for any big patch are always a little scary; just because everyone has to cross their fingers and hope everything goes okay. So far it looks like today is all good… so hooray! Guess I’d better try and log-in tonight and start exploring Issue 12, as I never did get to check it out on the Training Room.

Enjoy. Read the rest of this entry »

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