Archive for category Gamey

Very old school roleplaying

Friendly stalkers might have seen me muttering recently about virtual tabletops, as I seem to be going through another of my phases where I think about getting back into regular roleplaying – as in face to face, dice-rolling, character sheet-checking roleplaying. Old-school, in other words.

(Notice I said ‘think’, because these ideas rarely go anywhere. What I’ve discovered over the last few years is that for me, roleplaying as a hobby isn’t about the roleplaying anymore – it’s about the socialising, and that means my requirements for a gaming group have gotten tougher. To put it bluntly, I have to like people before I can enjoy roleplaying with them. Sounds obvious, I know, but I tend to forget that my best roleplaying memories were generally with people I knew as friends first and roleplayers second; it’s easy to delude myself into thinking that the activity will make me like someone, and that doesn’t happen.)

(Having said that, I’ve got some pretty fun memories of playing games with total strangers, as that seems to bring out the sociopathic side of my personality. Thinking about it, it’s surprising I’m not the world’s biggest online griefer.)

Anyway; this actually isn’t a precursor to me boring you with my roleplaying memories. Some random searches later brought me to a whole host of roleplaying blogs (because of course being supreme geeks, roleplayers are all over the web) and led me to an interesting phenomenon: the resurrection of old-school roleplaying. I mean real old-school. I mean… original Dungeons & Dragons. Read the rest of this entry »

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Things of a busy nature

Eh, the delay between updates here is a little annoying to me. It’s annoying partially because I feel like I should update on a regular basis, but also because I know, in part, that I can’t update because I can’t tell you everything I’m doing – so even when I do say something, I might not be able to say everything. Sorry.

I’ve been busy, if that much isn’t obvious by the silence.

Here’s what I’d call a ‘non-spoiler’ update though, for those who are interested. Read the rest of this entry »

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FPS by numbers

I finished Call of Duty 4 today, which was sort of surprising as I thought I had ages left to play through. Turns out ‘Act I’ was the longest of the three, so without even trying hard, I suddenly came to the end.

Probably took me about 10-12 hours to play, which I know these days is seen as “Too short” but for me it’s just right. (I like to finish stuff, and preferably not over a period of months and months – unless we’re talking some super-engrossing strategy game, and those don’t often appear on console.)

Overall experience? Pretty good, but I came away thinking it wasn’t the breakthrough FPS experience I thought it might well be, judging by some reviews. Perhaps that’s because it’s not that up-to-date (it did come out in 2007) but actually, I think it’s because I felt like I’d seen it all before:

  • The ‘hold off the bad guys for X amount of time’ mission
  • The ‘escape under heavy fire’ mission
  • The ‘fire on people from a flying thing’ mission
  • The ‘shoot from the back of a moving vehicle’ mission

Read the rest of this entry »

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Re-learning to love City of Heroes

As I’ve said many times in many an interview and to many people in person, City of Heroes was the reason I joined NCsoft.

In April or May 2004, I can’t recall, I was playing the game (on the US servers, natch) and enjoying it so much that I was considering starting a fansite about it, based around a twinned blog – one character based, one player based. A very good friend of mine said to me: “Instead of making all that effort for nothing, why not go and work for them instead?”

The rest is history. (Funny thing is, I never did get around to that blog idea.)

While I worked for NCsoft I never stopped playing City of Heroes (Well – not altogether), but of course I was privy to a lot of behind the scenes information. Which meant often, very little came as a complete and total surprise. (And if it did, it was often not a good surprise.)

Which is why it’s great, now, to start to look at the game from a genuine, uninformed player’s perspective again. Today the EU site is hosting a Developer Diary focusing on the Day Jobs system from Issue 13, and it makes for a very interesting read. Read the rest of this entry »

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Spending October inside

Autumn’s here, and it’s not going to let you forget it.

After a brief respite last weekend, where I lay about on green grass near my house reading Piers Paul Read’s biography of Alec Guinness, the weather since has just gotten progressively worse. To the point where I didn’t even want to leave the house today. The fact that I was supposed to be going to the gym had nothing to do with it, you understand.

I did leave the house though, and I even made it to the gym. If I hadn’t though, I’d probably have stayed in and played games. Which is as good a segue as any, I suppose, to what I’m playing. Read the rest of this entry »

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