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Roleplaying games you should play: Ghostbusters

This is the latest in a series of posts talking about tabletop roleplaying games that I highly recommend you play. Last time out, I talked about the dark delights of Call of Cthulhu, the first roleplaying game which needed a statistic to measure your sanity. As I mentioned, regardless of how fun it might be, the subject matter can be a bit of a downer…

… which is why if you are in the market for a supernatural RPG that won’t have you glancing nervously into dark corners, then don’t wait another minute. Pick up the phone and call the professionals!

8 ) Ghostbusters

GhostbustersI’ll forgive you for thinking – like so many other high-minded roleplayers before you – that Ghostbusters is just some stupid movie tie-in game. Because on some levels, it’s exactly that. It’s got the hallmarks – very few rules; lots of pretty cards and handouts to play with; an almost cavalier attitude to the oh-so-serious activity of roleplaying.

When you take a closer look though, not only has Ghostbusters got a design that is being emulated by today’s ‘story-driven’ roleplayers, but it’s also got a campaign background that could spawn a million adventures. Not bad for some movie tie-in.

Created by the multi-talented guys who also brought you Call of Cthulhu – who were probably glad for the break – Ghostbusters: A Frightfully Cheerful Roleplaying Game was released by West End Games in 1986. These days, a two-year gap between ‘product’ and ‘tie-in’ would seem suicidal, but we forget what a global phenomenon Ghostbusters was – not to mention how long it would have taken to materialise on ‘home video systems’. Those two years were well spent however, as Sandy Petersen, Lynn Willis and Greg Stafford had created a game that perfectly emulated the original movie, while also expanding its potential.

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Roleplaying games you should play: Call of Cthulhu

This is the third in a series of posts looking at ten (or so) roleplaying games, of the traditional pen-and-paper variety, that I’d highly recommend you play. Last time I talked about Marvel Super Heroes and DC Heroes; in this post we’re going for something a bit more spine-tingling….

7) Call of Cthulhu

Call of CthulhuIt seems to me, at least in recent years, that Call of Cthulhu has finally taken a place alongside Dungeons & Dragons as one of the pillars of roleplaying. While it’s always been a great game – and unlike D&D, has never needed to radically reinvent itself – I think sheer longevity, perhaps coupled with the fact that it matures exceedingly well, has given it a near legendary status. It’s well deserved.

I should be clear from the off that I’m no Cthulhu scholar. I’ve played it fairly infrequently in my 20-odd years of gaming, and generally I’ve enjoyed it, although I never wanted to run a game myself. I’ve always been aware of it though, as right from the start Cthulhu had something about it; a sense of being ‘grown up’ for lack of a better term.

If you’ve never encountered it, then as the covers say, Call of Cthulhu is a roleplaying game set in the worlds of HP Lovecraft, an early 20th century novelist who was probably a few hammers short of a toolbox. Created by Sandy Petersen for Chaosium in 1981, and then later revised and expanded upon by Lynn Willis, the game won multiple awards from its inception.

Players take the role of investigators into the occult and the supernatural, with what may start off as ‘conventional’ ghouls and ghosts ultimately giving way to much more powerful and mysterious eldritch horrors – the Great Old Ones, Lovecraft’s ultimate evil from beyond the stars. These ‘gibbering horrors’ have been so influential over the years that Lovecraft probably deserves to be put on a plinth next to Bram Stoker, but when CoC first debuted, the idea of fighting monsters who were so terrifying that mortal man could not even look on them without going mad was still pretty revolutionary.

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The visa has landed!!

The visa has landed!!

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More roleplaying games you should play: Marvel Super Heroes, and…

For those of you coming in late, this post is the first in a series of sequels to “Five roleplaying games I’ve played, and you should too“, which covered my thoughts and feelings (oh, those feelings) on:

  1. Dungeons & Dragons
  2. Traveller
  3. Champions
  4. Skyrealms of Jorune
  5. Top Secret/S.I.

Feel free to go read that as a primer.

This post was originally going to contain five more games, but it grew so much it became obvious that if I didn’t hack it up into smaller pieces no-one was ever going to read it. So, here’s the first of five parts, with the others turning up in the next week or so. Don’t worry, your favourite is probably included.

6) Marvel Super Heroes or DC Heroes

Marvel Super Heroes - Basic Set (1984)Yes; I’m cheating a bit here, and giving you a choice. Why? Because both of these games simulate their respective comic book universes so well, and c’mon – everyone’s got a favourite from The Big Two. Deep down.

Let’s start with Marvel Super Heroes though, which is easily my favourite superhero RPG. Marvel holds an eternal place in my heart for a number of reasons, but overall it’s just because I’ve had the most fun with it. I had fun with it when I was 11 or so; fun when I was 17; fun when I was 28… and I’m pretty sure I’ll have fun with it again.

As you can tell, it’s been something of a constant companion, the old reliable game system that I keep coming back to when others have come and gone. I’m sure it’s similar for those who are long-time lovers of Dungeons & Dragons, who know the system back to front and can practically name page references for rule checks. I’m not quite at that level – not any more – but for a while, it was pretty close.

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Here and now

Three months and one day ago, some woman I’d known for about six minutes got me to strip off.

“Erm, underwear as well?”

“No. You can keep those on.”

“But I was told there would be a genital inspection!” I almost shouted.

This is just one of the setbacks I’ve endured while attempting to secure a US immigration visa.

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