Posts Tagged Champions Online

City of Heroes: Going Rouge [sic]

City of Heroes: Going Rogue

C’mon, someone had to. If I had a nickel for the number of times I’ve seen ‘Rogue’ misspelled as ‘Rouge’ on the internet, well, I’d probably be living in the US already where having a lot of nickels actually means something.

The first (or second) paid expansion for City of Heroes was haphazardly announced this week, which might have been some email software’s fault, or a cunning plan to fail to attempt to get buzz. Either way, er… mission accomplished?

It was interesting timing, regardless, with Champions Online spinning up the rumour mill (“We might end up on PS3! We might have microtransactions! We might have cake, and eat it too!”) and NCNC Paragon Studios trying to reverse their way out of the dead-end they seem to have ended up in after cracking down on Mission Architect farmers a little too hard. (Hey, I’ve got no problem with the policy, but from a community point of view, it was a classic case of taking a dump where you eat. Or gnawing on the hand that feeds you. Choose your metaphor.)
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Methods and madness

Cryptic used City of Heroes’ message boards to recruit potential Beta testers for Champions Online: fact.

Am I outraged? Not really. Am I saddened? Yes, as a community professional, I’d hope a company wouldn’t need to stoop to this sort of thing. (Does Cryptic or Atari not have any money to, y’know, push the Beta through marketing and PR?) Would I do it myself, in the same position? Well… I would go after players of a rival game, certainly. That’s standard practice these days. It’s the methods employed here that are short-sighted at best, and downright stupid at worst.

I doubt there was much of a masterplan; I’d be surprised if it “Let’s go use the official CoH boards to recruit!” was suggested at any point as a serious strategy (and we’ll probably never know if it was). More likely, Cryptic employees were given a number of Beta invites to hand out, and some of them gave those to players of City of Heroes that they either knew personally, or knew by reputation. It’s easy to see how that might have gotten out of control.

That, however, is the issue: control. If you’re going to give employees (or anyone, really) Beta invites to a game, as a Community Manager (assuming they were in charge, and some quotes suggest they weren’t) then you have to set guidelines for who those keys should be given to (in the first instance) and how they should be given. Yes, these are just going to be guidelines, and there’s nothing to stop people from ignoring them. But then you can legitimately kick their butts when they do so.

If you don’t do that – well, you’re just not paying that much attention to what can go wrong…. and in my experience, anticipating disaster is a large part of the job of community management. Sure, we’re not clairvoyant, but this was a Galactus-sized PR disaster waiting to happen. You gotta watch out for those.

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